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God of War 3 Video Review
April 16th, 2010
When you talk about the God of War series, you really don’t
have to justify anything to any gamer. Both GOW
and GOW II met and exceeded any expectations we had and
cemented the series in the holy grounds of video game excellence. The first two raked in huge numbers in
terms of sales and took home a yacht full of awards. Yeah,
SCE Santa Monica has built themselves a
reputation and a pretty rabid following with this one.
Naturally, SCE SM looked to complete their trilogy shortly
after God of War II, and alas, 2010 rolled around and opportunity
knocked. It was Kratos at the door and he still
had some killin’ to do. The
pressure is now fully placed on the shoulders of Stig Asmussen and his
team to
follow a couple of pretty tough acts in the first two, and ultimately,
attempt
to surpass them. After
playing and beating God of War III, the only question that is left
unanswered
is “Can you make another God of War? Pretty please?”

Let me start off by
saying that I would pay $59.99 for the intro alone. It almost seems like a big chunk of their production values
were
directed towards this epic introduction to one monstrous title. Within a few minutes, you may need a new pair of shorts. Many of you have already met Kratos, The God of War. If you
haven’t, you should know that the character of Kratos oozes as much
bad-assery
as any character in video game history. No mercy,
no sympathy, and no prisoners. His story is a
memorable adventure featuring
loss, chaos, and vengeance. If you
have never played the God of War series (you endangered species), you’ll
be
drawn in by the environments, attention to detail, and sophisticated
characters
that have made the series a mainstay in most gamers’ collection. If you could care less about story, you
will have plenty of eye candy to feast on, thanks to the PS3's
horsepower.
Let’s take it from
the top, shall we? The most “in-your-face” aspect of the game is clearly
the
visuals. The best part? Everything
is crafted with in-game
graphics. That means no CGI
whatsoever, whether it be a cut-scene or an intense cinematic sequence. The new
motion-blur technology makes character movements, camera motions, and
overall
direction incredibly fluid. The camera
technology is brilliant as it follows Kratos around almost flawlessly. Overall, there are new viewpoints and
camera angles that give the game a fresh feel even though it stays
aggressively
true to the elements of the series. The hardcore fan base will be most
pleased. You’ll
notice, much like previous GOW, that the camera will provide hints
throughout
the game with slight motion. There
is a perfect balance between making each camera placement feel cinematic
and
giving the player the view they need to accomplish their goal.

One aspect of the
visuals themselves that caught my attention was the lighting. God of War III uses volumetric
lighting, which makes anything that projects light come to life. The light rays, or in this case god rays,
are crystal clear and have 3D depth to make it look and feel organic. This is lighting done right, and
because of this the shadows look exceptional. Let
me also mention an element from the game where Kratos
has to block sunrays out with his right hand (Right Stick) and advance
forward
(Left Stick) in order to get to the God of Sun, Helios. This simple
stroke of genius makes scenes like these come to life and highly
memorable. For this, we thank
Santa Monica Studios.
This is the biggest
and most detailed scale of any game to date. Scale
isn't just for sight seeing though as it has been incorporated into
massive
puzzles, combat scenarios, and pretty memorable platforming. The sheer size and volume of this
experience is just one of the aspects that puts the game over the top.

When it comes to the
gameplay, the folks at SCE’s Santa Monica Studios made an effort to stay
loyal
to the games roots. The controls
will be incredibly familiar to the die-hard God of War fan base. If it ain’t broke, don’t fix it. Can’t
think of a better philosophy to
live by, especially when you consider how successful the previous two
games
were.
The addition of
three new weapons (the Bow of Apollo,
the Claws of Hades, the Nemesis Whip) and the Nemean Cestus on top of your almighty chains make for much better variations
in
combat. Each of these
weapons have unique attacks and can be upgraded multiple
times for new moves, advanced techniques, and powerful special attacks,
depending on the weapon you are wielding. Also
these weapons will give you the ability to smash special
objects that can either take down specific enemies or aid towards
progression.

The Combos have been
tweaked to work best as they can in GOW3. It is
more challenging now and much more fun to accomplish
crazy numbers. The opponent
battering ram is a new move that introduced an alternative
combat method to take on groups of enemies. You’ll also be able to
grapple enemies (ground or air) in the distance and smash yourself into
them further
intensifying the combat. The AI is
much more realistic in that enemies can inadvertently strike and hurt
each
other when in the line of attack.
The game has a
dynamic physics system that brings depth to things like gravity and
inertia. For example, if an enemy knocks Kratos
up in the air, you have the chance to evade or pull off moves from that
blow to
keep things moving. No more static
animations of you falling on the floor with no sense of control. This also allows the combat system to
feel more seamless and allows the gamer to feel the fear that Kratos
embeds in
his enemies.

The puzzles are
extremely fun and challenging, forcing you to use your head a little
bit. Once completed, you do feel like you
accomplished something. This aspect of the game has received a major
upgrade.
The scale of these things has improved dramatically, as well. Before it
was on a much smaller scale and less imaginative. Pushing has been
improved, where if you push in the right direction, the objects move
faster. Direct rotation of objects in the puzzles is a new touch and a
valuable addition. The game
has minimal loading and remains barely noticeable - a
completely seamless gaming experience from beginning to end. Checkpoints
are
immediate and exact in most cases. There’s no
need to make up for ANY lost ground.

The Boss Battles in
GOW3 put any other boss sequence in any action-adventure genre to shame.
For example, the first god you face – Poseidon - happens to be the uncontrolled God of Water who
takes on
both Gaia and Kratos in the epic opening battle. The visuals in this
battle
alone are insane and it uses Gaia the Titan as your battleground. The
end
is particularly memorable as Kratos bullets himself into Poseidon and
pulls his
true self out. During the actual killing of Poseidon there is some
amazing camera work including Poseidon’s POV of his own death, something
that
made this grown man smile like a pre-pubescent boy.

This should be no
surprise to anyone, but Gore is the headliner of this game. For all the
dark souls that play this game, you are going to have a Gore-gasm. Blood is
consistent in that it stays on your body and on your weapons
and goes away with time or by water/rain. The
violence level is as brutal as it should be and ripping off body parts
from
your weakened enemies has never looked so gorgeous.
Climbing and
scaling is as solid as ever. GOW defined action platforming and even today, games are modeling their platforming after the
series. GOW3 pushes platforming to a new level
by introducing physics into the system. This means that you can be on a
giant
titan palm fighting for you life, and as the titan decides to flip his
hand
completely upside down, it will force Kratos to act accordingly and hang
upside
down.

The Underwater
experience is really enjoyable and won’t take up much of your time,
mission-wise. It
is the same control swimming mechanics as its predecessors, only with
the best
visual effects of water (both on surface and underwater) we have seen. The swimming animations are really neat
and fluid, and the underwater blur effects set a terrific tone.
Level designs are
much improved. Having to use your
character is every way possible and puts you in scenarios that will have
you on
your toes (such as rotation of the entire level). There
are times where you will be flying through or dropping
down narrow corridors and caves, maneuvering through tons of dangerous
obstacles. There are also
scenarios where an ally (Pandora) or follower is with you and you will
have the
option to protect and follow them. You can help them and more than
likely
will have to in order to move forward in the game. This also brings in
an
element of co-op even though your partner is AI. You will need to help
one another in order to complete specific tasks and this process in
itself
isn’t tedious like other titles that try to incorporate the same logic. The game isn’t
perfect. An example would be the situations where
certain items in the environment become static, whereas they were
interactive
before.
Your ears will also
be most pleased. The voice acting fits the setting perfectly. The
Audio design is impeccable, allowing you to hear every little thing -
every
snap, crackle, and pop of bone and cartilage will be like a sweet
melody. GOW3 defines grand scale music and gets
as big and bold as
possible with familiar rhythms that we have all grown to love. Minoushi! KRATOS! Y Minoushi!

There is a lot of
heart poured into the Extras in the game. From
awesome behind the scenes videos, alternate costumes to
earn, the combat arena, and heaps of testing challenges, you can really
see the
work that these men and women put into this game to ensure that they
rewarded
their loyal fan base with a true passionate effort. All
these extras will heighten your love and appreciation for
the game, while potentially maximizing the replay value.
This is Sony at it’s
finest. They bring us massive titles that can only really work for the
Playstation 3 console, but even they’d be hard pressed to show you a
game that’s
clearly more massive than God of War III. Uncharted
2, which blew the masses away with it’s brilliant
story telling, superb visuals, and impacting game play elements, came
real close.
Now with God of War 3 they push
the visuals to peak limits, take the action-adventure genre to places
it’s
never been, and ultimately the make all of you gamers feel the heroic
experience, forgetting that you’re only playing a video game. This is
also the
best reason to get a PS3 if you don’t have one yet. GOW3 easily earns
its spot
as one of the best games of the year (Best in it’s genre since God of
War 2) and
we’d be foolish not to ask you to straight-up buy this game.
Submitted by: VoreekMAN
Become a master at the game, learn every location, and never feel lost when you play,
Check out the Fallout 3 Interactive map.