General Rules: Roster Information: 1. All players participating in a match must be on the roster
for at least 30 minutes and can't be updated within the past 30 minutes
prior to the match start time indicated in the match scheduler. 9. (If Applied) Roster Sizes will be: Based on the Beta for now. Open Ladder: Maximum of 4 members.
Challenge Information:
Match Information:
15. Teams have 15 minutes to start the match after the scheduled match time. Disobeying teams will forfeit the first map. 16. Teams have 5 minutes to start the match in between maps. Disobeying teams will forfeit that map.
No-Show Information:
Reporting Information:
Cheating Information:
Contacting Staff:
Proof:
Unique Settings:
1.
It is the responsibility of all users of this ladder to know and
understand the rules before accepting a challenge or playing a match.
2.
All Administrators decisions are final. If you would like your case
looked into again due to new evidence, fell free to submit a new ticket
HERE.
3. Staff or player’s abuse will not be tolerated in any form by messaging, forums or tickets. Especially in game problems.
4.
Clan names are not able to be changed or deleted by the clan members.
Please submit a ticket for either of them 2. Action will be done only
if is asked by the Leader of the clan.
5. Verbally abusing, racism
comments or inappropriate language to other teams and/or players is
unacceptable and will be handled seriously by the staff. If you are
unable to be respectfull to any player, team or staff you and/or your
team risk for warnings up to removal from this ladder.
6. Rules are subject to change any time, so please check them often.
2.
It is both teams responsibility to verify the rosters prior to starting
the match. If a staff member finds a player as being ineligible, the
clan will forfeit the battle.
3. Double Rostering will NOT be ALLOWED. Forfeit of Match/Deletion or Banned.
4.
All rostered names must be comprimised of only one valid Xbox Live
gamer tag and must match up exactly, including spelling and spacing,
but is not case sensitive needed.
5. Ringers or guests are not permitted to participate in clan matches period. Forfeit of Match.
6. Team or Player names will not contain foul language, disparaging remarks, hateful or racist’s names.
7.
Teams can substitute eligible rostered players as often as they need
between rounds. Each team will have 1 10 minute grace period to arrange
for a substitute to get into the match before forfeit.
8. This
ladder is limited to 4 players per team; every team is required to
have a minimum of 4 players on their roster prior to accepting clans
match.
Clan match size - 4v4
1.
For a match to be official the challenge must be accepted, also every
team is responsible for checking the challenge to see if it is
accepted. Any match played without a challenge will be dismissed by
staff.
2. Should a team need to cancel a match already accepted in
the match scheduler, they must do so at least 6 hours before the
scheduled start time of the accepted match by submitting a ticket. The
accepted challenge can also be removed at any time if both teams agree,
and both teams submit a ticket requesting the challenge be removed.
1. The lower ranked clan picks map and the higher ranked clan
picks sides. These choices will alternate with each new map until a
winner is determined.
2. The Lower ranked clan hosts first map,
higher ranked clan hosts second map. These choices will alternate with
each new round until an odd number is present and the lowest id closest
to 1 (listed near your clan name ) is the host.
3. A standard ladder match will be best of 1 round per map , and the best of 5 maps (first to win 3 maps wins battle).
4.
All matches must be played in their entirety unless both teams agree to
postpone the match or remove the challenge. If agreed, both teams must
submit a ticket. A referee can be contacted to witness the agreement
also.
5. If any player is found to switch sides after the initial
launch of 45 seconds, their team WILL forfeit that round with NO
EXCEPTIONS. If you need to talk to the other team after the first 45
seconds either send a private chat or call a referee into the match. If
a Referee is not online at the moment send a message to the any of the
referee's in the staff page with the game info and reason of the
message.
6. If the score limit is not reached, by the end of the
time limit. The team with the highest score will win the round unless
is overwritten in the Unique Ladder Settings.
7. The same map MAY be selected twice in a match so long as each team picks it once.
8.
Each time a new map is chosen, the round will start with both teams
spawning on their appropriate chosen sides. After 20 seconds, the host
will restart, and the round will be "live". Double loading of the new
map ensures that players are on the proper side when the round is
started.
9. The maximum hold up time (Between Rounds) 5 minutes and 1,10 minutes for a sub.
10.
A "Lag Test" must be completed prior to starting the battle. This is a
test round that doesn't count and uses the standard game settings that
will be used during the match. If the host lags during this test, both
team should attempt to locate another host regardless of what is
specified in the challenge notes. If an acceptable host can't be found
by either team, the options are as follows: submit a ticket requesting
postponement for later date and time or request challenge is removed.
11. If a member of either team drops during the initial launch of the game, the round will be replayed.
12.
If a player or players drop mid-round, the round will continue and it's
the responsibility of the team that lost the player or players to
invite the dropped players back to the battle.
13. If the Host drops
when his or her team is losing by more than 3 (kills/Points) the round
will be immediately become a forfeit, if the same host drops again, in
any other round, when his or her team is losing it will be a forfeit of
the match. NO EXCEPTIONS.
14. If a team leaves in the middle of a
battle without informing the other team, they will have only 5 minutes
from the moment a referee enters the lobby to come back or respond to
the acting Ref. If they don't come back at the time period they will
forfeit the whole clan match. Teams leaving a battle to play another
clan because they accepted another challenge will automatically forfeit
the match in progress.
1. Failure to show for a scheduled and accepted match will result in a forfeit.
2.
When requesting a no show win, you must contact a referee to confirm
the no-show, also submits a no-show ticket while giving the ticket ID
number to the referee.
3. A challenge that is accepted after the scheduled time will not be awarded a no-show win.
4. A team has 15 minutes to show up with the proper amount of players.
1. The losing clan has 30 minutes to report the loss after the match is completed.
2. Any clan who does not respond to an email regarding the non-reported
match or reporting the loss before the specified time limit in the
email. Will lose that match.
1. The use of any outside communication is strictly prohibited.
2. If you are caught cheating you will be banned from the entire site.
3. Glitching in any way is not tolerated. Forfeit of round, 2nd offense forfeit of match.
4. If you are found giving out free wins you will be subject to deletion/banned.
1. If you are in need of assistance during a match, please
contact a referee first. Referees will only be available through Aim
messages only. Referees are instructed not to answer xbox messages. A
list of referees can be found on the staff page.
2. When you have to
contact a referee to come into a match let it be understood that only
the 2 leaders and ref will be on 1 side to discuss the problem. If ref
comes in during a round, once finished the 2 leaders and referee will
go to one side, if anyone comes over from either team they get 1
warning, after that automatic forfeit of round, no exceptions.
1.
For you to be guaranteed a win you must provide proof. Any proof must
show the scoreboard clearly and show both clans players.
2. You must provide sufficient proof of someone cheating/glitching that clearly shows them doing so.
3. AIM conversations will not be accepted as proof because they are easily editable.
The following settings apply to all matches, regardless of the Game Mode.
1.Spectator : Enabled (Doesn’t apply to Team Deathmatch.)
2.Friendly Fire : Enabled (Doesn’t apply to Team Deathmatch.)
3.Forced Respawns : Enabled.
4.Wave Spawn Delay : None.
5.Respawn Delay: None (Doesn’t apply to Sabotage, Headquaters or Domination)
6.Radar Always On : Disabled.
7.Max Health : Normal.
8.Health Regeneration : Normal.
9.Allow Kill Cam : Enabled.
10.Allow Sprint : Enabled.
11.Headshots Only : Disabled.
12.Allow Perks : Enabled.
13.Allow Air Support : Disabled.
14.Number of Lives : Unlimited (Doesn’t apply to Search and Destroy.)
15.Old School Mode : Disabled.
16.Hardcore Mode : Disabled.
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
1.Team Deathmatch
Points to Win: 1000
Round Timer : 10 Minutes
2.Search and Destroy
Round Length : 3 Minutes
Bomb Timer : 45 Seconds
Number of lives: 1 Life
Plant Time : 7.5 Seconds
Defuse Time : 7.5 Seconds
Multi Bomb : Disabled
Score Limit : 4 Points
Round Switch : Every Round
Spectator: Team Only
3.Sabotage
Time Limit : 10 Minutes
Bomb Timer : 45 Seconds
Plant Time : 7.5 Seconds
Respawn Delay: 7.5 Seconds
Defuse Time : 7.5 Seconds
Shared Bomb Timer : No
Score Limit : 2
Round Limit: 4
Round Switch : Every Round
4. Domination
Time Limit : 10 Minutes
Score Limit : Unlimited
Repawn Delay: 5 Seconds
5.Head Quarters
Time Limit: 10 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
HQ Lifetime: 1.5 Minute
HQ Activate Delay: 15 Seconds
Classic HQ Mode: Enabled
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