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Ladder Rules // July 28th, 2008

Rules:

1) All registered teams may only have a total of 4 participating players on its tournament roster, however; a fifth player may be put on the roster solely for the purpose of an emergency situation. 
2) Matches will be set up by sending leader/co-leader a friends invite thru PSNetwork
3) As of now, the tournament will be set for 16 teams but can go up or down depending on the amount of teams reaching their ten ladder matches.
4) Teams will have one week to set up/play match and report win/loss
5)No minimum matches played to join.
6)Map Packs will not be used in tournaments, but will be allowed if both parties agree in open ladders.
7) Best of 5 for all tournament matches

Maps will be randomized for each match. The only map not to be in play is shipment.
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Tournament Game play:

Forfeit or Removal from Tournament Guidelines:

Duplicate registrations and/or other abuse of the Gaming Ahead.
Players selecting USERNAMES and/or providing any information, text, and/or other content that the Tournament Admin, in its sole discretion, determines are offensive and/or otherwise inappropriate.
Any successful and/or unsuccessful attempt to cheat, tamper, gain an unfair advantage, manipulate, hack, stall, delay, expedite, bypass, modify or make any unauthorized and/or improper modifications to the Process of game play.
Any intentional or unintentional disconnecting of an internet connection, power source or other electronic malfunction, power outage or other natural or unnatural act which causes the Processes and/or game play to be interrupted, delayed or otherwise adversely affected.
Any utilization of 3rd party hardware to gain an unfair advantage, or acting in an unsportsmanlike and/or disruptive manner, as determined in the sole discretion of the Tournament Admins. 
Players will forfeit their scheduled match if they are not present and ready to compete within ten (10) minutes of the scheduled time. The Tournament Admin will be the timekeeper.
Match Interruption: If any player loses his/her connection before the map starts (during map load time for example) or before any kills are recorded, restart the map once the player has rejoined the game lobby or a substitute from the squad’s official roster has joined. If a player loses his/her connection mid game, continue playing as normal. If the host drops, the hosting squad will receive a forfeit for that map.
Glitches/Exploits: Players are forbidden from using any game or hardware glitches or exploits to gain or attempt to gain an advantage. If an area within the game is accessible due to an exploit or bug in the map, then that location is off limits. If a player uses such an area to hide, the game Admin may incur a suitable penalty which may include a forfeit of the match or a disqualification from the tournament. If you are unsure whether an area is considered off limits, ask an Admin before your match. Use of any glitch or exploit will result in a forfeit loss and potential suspension or banning (for the player and/or the entire squad) from the Competition, at Tournament Producer’s discretion.


Game Settings:

The following settings are specific to each Game Mode, so please read them carefully before setting up the server

 

Team Deathmatch

Round Time: 10 mins

 Perks: Enabled

Air Support: Enabled

Grenade Launchers: No

Kill Cam: Disabled

Spectating: Team Only

Teams switch sides every round

Radar always on: Disabled


Head Quarters

Time Limit: 10 Minutes

Score Limit: 250

HQ Lifetime: 1 Minute

HQ Activate Delay: 15 Seconds

Classic HQ Mode: Enabled

 

 

Sabotage

Time Limit : 10 Minutes

Bomb Timer : 30 Seconds 

Plant Time : 7.5 Seconds

Respawn Delay: 5 Seconds

Defuse Time : 7.5 Seconds

Shared Bomb Timer : No

Score Limit : 1

Round Switch : Never 

 

Search and Destroy

Round Length : 3 Minutes

Bomb Timer : 45 Seconds

Number of lives: 1 Life

Plant Time : 7.5 Seconds

Defuse Time : 7.5 Seconds

Multi Bomb : Disabled

Score Limit : 4 Points

Round Switch : Every Round

Spectator: Team Only 


The following settings apply to all matches, regardless of the Game Mode


Spectator : Disabled (Doesn’t apply to Search and Destroy.)

2.Friendly Fire : Enabled.

3.Forced Respawns : Enabled.

4.Wave Spawn Delay : None.

5.ReSpawn Delay: None (Doesn’t apply to Sabotage.)

6.Radar Always On : Disabled

7.Max Health : Normal.

8.Health Regeneration : Normal.

9.Allow Kill Cam : Disabled.

10.Allow Sprint : Enabled.

11.Headshots Only : Disabled.

12.Allow Perks : Enabled or Disabled in challenge form.

13.Allow Air Support : Enabled or Disabled in challenge form.

14.Number of Lives : Unlimited (Doesn’t apply to Search and Destroy.)

15.Old School Mode : Disabled.

16.Hardcore Mode : Disabled.