Game Review and Writeup
Army of Two: The 40th Day Review
January 22nd, 2010

Army of Two was one of the first major video
game releases that was heavily dependant on cooperative play. As two spec-op
partners (Tyson Rios and Elliot Salem) you were deployed all over the world to
take care of terrorists and give the world a good nights rest knowing all is
well. I was hoping that the sequel would take you to multiple locations but for
the most part, you will be in Shangai, China where a terrorist leader is
planning to turn the entire city into a parking lot.
The story picks up with a devastating attack
that basically continues throughout the whole game. You will constantly witness
massive destruction from buildings collapsing to the ground, helicopters crashing
into structures, and some impressive landscape wreckage. Army of Two: TFD starts
off with a quick tutorial which quickly transitions into exciting gameplay,
especially if you are playing with a buddy. If you play the game alone the AI
generally does a decent job and with your commands can get you through the game.
However, we highly recommend playing with an actual friend who can listen to
your commands or play like he's Rambo on steroids. Wait. Rambo might’ve actually been on
steroids. Nevermind.
For those who aren’t familiar with the Army of
Two world, Army of Two: TFD is simple. You move forward, take cover, pop some
evil heads, and advance. That's pretty much all the game has to offer but it
does a solid job of making you want more. You won't be driving any vehicles or experiencing
anything extraordinary, gameplay wise. The experience lives and dies by the
story-telling. The way this is done is pretty unique, as you come across
situations where one of you has to make an ultimate decision. The decision is
not a vote between two players, rather an independent decision by one character,
while the other accepts the ramifications of that decisions regardless of what
their preference was. The outcome follows immediately after you choose and a
future glimpse of what you have caused is presented to you in comic art form.
The story is well written and has great voice acting. There are also civilians
in the game whom you can choose to save or eliminate. You play as you like, but all your choices will have
consequences, so choose wisely.

EA Montreal gave it all they had to enhance the gameplay experience. They’ve introduced great new elements
such as being able to feign surrender in order to outflank the enemy, using
human shields, and have automated the tedious cover system from their first
title. The controls have been refined and are much simpler this time around.
Sprinting in the game has slightly improved, allowing you move very quickly
from one spot to another. Aggro makes an obvious return but has not been
updated by any great length. It's the same system that allows you and your
partner to split in certain areas of the level as one of you gets the enemies
attention, while the other blindsides the baddies.
There are tons of weapons in this game with plenty of upgrades. What really takes it to the next level
is adding interchangeable parts between weapons, such as adding the barrel of
one assault rifle to another. And yes you can still choose silly color schemes
to pimp out your weapon. It was a smart move by the developers to be able to
give you an additional slot to carry an extra weapon. Variety is a beautiful bitch. Bullets now will be able to
penetrate weaker materials such as wood and sheet metal, so just because your
target is in cover it doesn’t mean you can’t ruin his afternoon.

Mask customization is a new feature that allows you design your very
own mask through EA's AOT site, be able to upload it to the EA servers, and
retrieve it on your console. Unfortunately you can't take these masks online
which is a bit of a downer. But you have to take this for what it is… a neat
little bonus feature. If you’re
not a designer don't worry. You'll have plenty of custom masks to choose from
once you fire up the game.
Enemy design is where the game really lacks but then again we are
only dealing with humans. There are introductions every time you come across an
elite enemy, such as the Super Heavy enemies that wear thick armor and often
require a special method of attack to defeat (i.e. shooting the gas canisters
or grenade bags toward that particular enemy). Some of these super enemies have
special guns like the Gatling Gun or Flamethrower which you can only have
limited access to once you have defeated them.
AoT: TFD now has multiplayer and it's surprisingly well done. It
can't compete with the heavyweights like Uncharted 2 or Modern Warfare 2, but
some of this stuff is original. Up
to 10 players can join a game to take each other out. The catch is that they
want you to focus heavily on co-op play, which makes me a very happy gamer. I
appreciate online brother-ship and the pay off of taking out four teams of two makes
me feel all fuzzy inside. Sticking close to your buddy isn't only going to
bring you kills and victories, but will also act as your source for ammo and
revivals, which are crucial elements in all the multiplayer modes.
Speaking of multiplayer modes, check them out below:
• Co-op Deathmatch pits teams of two
against other partnerships.
• Control awards points to teams for capturing
and defending randomly spawned points.
• Warzone has players battle over various
objectives.
• Extraction is a game mode where teams of four
fight waves of increasingly powerful enemies in order to clear the map for
extraction.
I do wish this title was a little longer as it felt fairly short
with minimal replay value if you exclude the multiplayer. I was hoping for more
from this one once I completed the gam. Maybe it was my own expectations that failed me, but I was expecting
things such as vehicles, more varied locations, and most importantly, some
unique co-op experiences that we haven't seen before. Regardless though, I thought it was a solid title with great
co-op play and a terrific story. Top-notch city destruction animations make you
feel the terror being spread across the city and the pacing leaves no dull
moments. We recommend the game to co-op fanatics and those you are into a
short-lived but overall satisfying action experience.
Submitted by: theprofessor29
Become a master at the game, learn every location, and never feel lost when you play,
Check out the Fallout 3 Interactive map.