Game Review and Writeup
Mass Effect 2 Review
February 1st, 2010

One of the most technologically advanced games we have had the opportunity to
play was the massive hit Mass Effect. BioWare, during their development stages,
had been creating a stir in the industry. With the launch of the Xbox 360 would come the release of Mass Effect. The truth was that they overshot their
estimations and kicked the game back almost 2 years. Was it worth it?
Absolutely.
ME became instant classic hit and left gamers around the
world wanting much more. BioWare was committed to bringing ME2 to their fans in
a timely fashion while delivering a product that would exceed expectations. Low and behold, they gave birth to
another blockbuster hit, which easily sold in excess of 2 million copies in its
first week alone.
Were there really any serious doubts about the sequel? I don’t
think so. ME was an epic Sci-Fi
RPG adventure that blew minds with an amazing story and really fresh gameplay.
What set it apart were recurring elements like space exploration and the
ability to make truly personal choices that just made it a uniquely enjoyable
experience. Much like the first ME
made us anticipate the sequel, the minute the credits roll you will be aching
for the trilogy finale.
Mass Effect 2 will take you through a journey through space and to worlds with
countless new and distinctive living beings. The character design is incredibly detailed, especially up
close. There are a wide variety of
environments you will encounter all the way to the last mission. Anywhere from beach-like levels,
fighting along the ocean side, to infiltrating a rogue station in the middle of
a storm, to fighting indigenous creatures in a foggy level where you cant see twenty
feet in front of you.

ME2 also takes level design to the next plateau by assuring
the gamer that they’ll never see the same textures or art styles repeated
anywhere throughout the galaxy. Anything can and should be expected from this
title.
It is needless to say that the graphics were updated and the game looks smooth
as ever, running at a clean 30 fps with tons of astonishing visual effects. All the biotic and tech effects like
lifting enemies 40 feet in the air and slamming them down with furious anger,
or simply lighting an enemy’s ass on fire with incinerator are all visually
stunning. Every type of specialty
ammo will give a different effect also.Cryo ammo freezes enemies after a couple shots, while armor
piercing ammo will show enemies armor being chipped away.
BioWare knows how to do sound. The sound production quality is as good as it
gets. I could never get tired of the sweet click I hear every time I reload my M-3
Predator Heavy Pistol. The music
is in ME2 is obviously epic but most of it can also be varied and is almost
always beautiful. It’s all in the
things that the music can make you feel, getting eerie at times when exploring
a quiet abandoned base or frantic when trying to detonate and escape a space
station while enemies continue to battle.
An updated user interface and the pacing of ME2 were some the biggest step-ups.
Now you will be less reliant on your journal because any mission available will
be displayed on your galaxy map. This makes for less pausing and an overall improved gameplay
experience.

Upgrading your character's skills and weaponry has been further
simplified this time around. There
will be four levels to max out any skill branch, and this time around you will
rarely come across armor and weapons. When you do, it's a treat. Say you come across a better
pistol. When you equip yourself
with it, you will actually equip it for your whole squad. Say goodbye to the hassle of assigning
separate guns to different squad members. Clearly they did this to accommodate for a bigger audience
and invite them to join the experience that ME has to offer. This might leave
some hardcore RPG enthusiasts a little steamed, but in the long run, this will
be nothing but a positive memory of this game.
I remember when I first completed the first Mass Effect and how proud I felt to
have beaten the game as a Paragon. The story line here is more of a comeback story
with surprising elements that perfectly built on the first while adding a few
twists to keep it engaging. The
key in ME2 is that you can play the story anyway you like. Your choices. Your consequences.

Often times you will be forced to do something one way or
another, each with it's own benefits or consequences. Without revealing too
much, if you choose to import your ME1 character you will see the consequences of
all your choices you had previously made enveloped into ME2. All your actions and all your choices
will also continue to ME3, whenever that comes around. Based on the all the hints for ME3
throughout the game, the fact that the 360’s lifespan is running out, and the
fact that EA rarely teases us without a full plan, we are estimating that Mass
Effect 3 will be out by December 2011. BioWare wanted gamers to experience a trilogy that truly
continued with all your decisions, accomplishments, and even failures.

Our favorite part of ME2 was the combat, particularly the multiple ways of
disposing anything and anyone. If
you have played the first one, you will have no trouble going full speed early
on in the game. You’ll immediately
notice that the flow of battle has been greatly improved. ME had pacing issues with the battles
because most of the time you were pausing the game to choose your next
move. Even though the combat never
got boring, it felt like it was missing something. Unless you were ready to invest hours into simple fights, you
were not going to get anywhere in ME. So what was the solution to this? You can now conveniently map
skills through three main buttons (LB, RB, and Y), giving you more time to
focus on the battlefield and rarely pause the game to view your skill wheel.

Mapping skills make the gameplay feel smooth as ever and allow
battles to be more exhilarating. The good news is that if you really liked the old ME system by
continuously pausing to use your skill wheel, you can still choose to do so.
There are a total of 6 classes with multiple unique skills. As Adepts you are outfitted with L5x
implants that can span a micro-singularity, damaging enemies and pulling them
into the air. Adepts are biotic
specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat
training, they are the best at defeating enemies without firing a single shot.
Infiltrators are equipped with cloaking systems that allow
them to avoid detection for short periods of time, granting a tactical advantage
over enemies. Infiltrators are
tech and combat specialists with the unique ability to hide themselves from
visual and technological detection. Infiltrators are deadly at any range with a wide variety of
weapons, equipment, and powers that can take down an enemy.
Vanguards are outfitted with L5n implants, enabling them to
perform a biotic charge that strikes the opponent with incredible force while
bringing the Vanguard in close for short-range combat. Vanguards are feared for their
high-risk, high-reward combat style, closing in on enemies quickly and
destroying them at close range with weapons and biotic abilities.
Sentinels are equipped with the most advanced ablation armor
system. If overloaded, the system
will stun all enemies within striking distance. Sentinels are unique, bringing both tech and biotic
abilities to the battlefield. While
they lack the focus of Adepts and Engineers, they are versatile and can handle
any situation.
Engineers can spawn combat drones to harass enemies or force
them out of entrenched cover positions. Engineers are tech specialists, the only class able to employ
combat drones on the battlefield. Engineers
are the most effective class at blasting through defenses and disabling
opponents.
High-level operatives are outfitted with ocular synaptic
processors that allow them to focus on targets with lethal accuracy. Soldiers are pure combat specialists. No
one is tougher or more effective at taking down enemies with gunfire. Soldiers have the most thorough weapons
training and can use all special ammo types.

Believe me when we say that you will be playing through ME2
multiple times because of these classes. Each class will allow you to play and approach the game with
new perspectives and strategies that were unimaginable before.
Clearly ME2 has remarkable replay value and is a long 30-40
hour game to beat in itself. I am
already on my third play-through of ME2 and easily imagine myself playing it at
least 2-3 more times before giving it a break, only to continue again in the
future. It is mind bending how
many ways you can play this title. Between being good or evil and the selectable classes, there
should be a good amount to satisfy any gamer who is into Sci-fi Action,
Adventure, or RPGs.

We urge you all to go out there and get Mass Effect 2… Now! It is one of the best ways to start off what
will be a memorable year in gaming. This is the most fun we have had in gaming, let alone a
sequel, in a very long time. The
nonstop action right from the opening sequence, extraordinary environmental
details, and irreplaceable cast of characters should make for a satisfactory
experience for all gamers. Buy a
ticket. Take the ride.
By Avik Sogoyan and Arshak Torossian
Submitted by: theprofessor29
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