Game Review and Writeup
Bioshock 2 Review
February 27th, 2010

The first BioShock was a mega hit when it first arrived on
our consoles in late 2007, and man, did it ever deliver. Stumbling upon Rapture was one of the
most thrilling experiences we have lived through in gaming in a long time. Why?
Because it was different. We dove
several miles under sea, in the middle of nowhere, and what we saw and felt was
all very new. The introduction is
still one of the best we’ve seen in all our years and that feeling lingered
until you completed the campaign. The visuals were jaw dropping, especially
when it came to the in-game water. Throughout the game we couldn’t help but
admire our surroundings. Let's
also not forget the incredible orchestral soundtrack, which really made our
neck hair stand.
The audio design was creepy as hell and provided for some
tasty icing on the cake. BioShock also brought forth a combination of gameplay
features such as plasmids, tonics, researching, hacking, and weaponry. All these elements made the game really
fun to play and the controls were brilliantly laid out. Enemy design was also up to par and
featured great work on the splicers, the infamous Big Daddy, and the Little
Sisters. The challenge level the title offered was difficult but not
impossible. We never got bothered by dying because the game never allowed us to
break away from our continued gaming experience with the new vita-chamber
re-spawn system. Let's also never forget the incredible orchestral soundtrack
which really made our neck hairs stand.

Ten years have passed since the events of Jack's story
concluded. Now you take the role
of Subject Detla, a bad-ass prototype of the Big Daddy. This means you get to
carry the powerful rivet gun and wield the sweet Drill Arm. Returning to
Rapture has never felt better. There is a new adversary in town and she’s a real bitch. Big Sister, at
first glance, gave me the same chills the Big Daddy gave me back in the
original. You just know they are not to be messed with and this is something
you keep telling yourself all the way through.
The second you turn this game on you will be in familiar
territory. The level design doesn’t steer
too far away from the original Bioshock. After all, you are back in Rapture, just different parts of the city.
BS2 takes you through some incredible moments. My favorite being
the instances where you are completely engulfed by the sea. The underwater
sections disable you from performing any actions and really let you relax as
you go move through the underwater environment. The only thing we could have
asked for was more action in the underwater sections. Imagine the Big Sister
combating you underwater, trying to pull off your air tank, while a great white
shark attacks the both of you. Intense.

Rapture is now under the control of a female psychologist
named Sofia Lamb whose ideas for human progression are a sharp contrast to the
city's deceased founder, Andrew Ryan. Under Sofia's guidance, the first
generation of Little Sisters have matured into adolescents. The Big Sisters, as
they are now known, are highly aggressive and have the ability to use plasmids
absorbed from gathering Adam as a children. Sofia sends Big Sisters out to coastlines across the
Atlantic, kidnapping little girls and turning them into new Little Sisters.
In 1958, Subject Delta- the first Big Daddy to be
successfully pair-bonded to a Little Sister- is forced to commit suicide by
Sofia Lamb, who informs him that his Little Sister is actually her daughter
Eleanor. Ten years later, Delta is revived by a Vita Chamber and begins to
receive psychic messages from Eleanor pleading for help. Delta encounters Dr. Brigid Tenenbaum
who tells him that in order to save Eleanor and stop Lamb he must travel across
the ruins of Rapture to Fontaine Futuristics, where Eleanor is held. If he does not, a failsafe device
designed to trigger if he strays too far from his Little Sister will activate, thus
killing him.
Without a doubt, the best improvement is the ability to
equip both one weapon and one Plasmid at the same time, which makes the gameplay
so refined that it really makes BioShock 1 feel outdated.

Plasmids feel so much more powerful and likewise, every
single bullet you shoot will have you thinking twice as ammo is pretty limited.
Multiple new weapons feature alternate ammunition types that can be used in
specific situations, even going as far as setting traps for the enemies. You
can now melee with any of the weapons and overall close-range combat is much
more effective in this sequel.
The progression of your character is also very well
paced. In the beginning of the game
you may feel a little limited, and in survival mode. however as you advance, things will pick up in terms of
ammo, health, and eve, and thus you will be better prepared for the mayhem that
awaits you.
The basics of the game are as you remember. First Aid and EVE are the two things
you will be searching for at all times, along with ammo and weapons. Collecting money is once again a
necessity, particularly for visits to the vending machines. All the new Tonics are more clever than
ever as they manipulate things from your character speed, increase specified
attacks, give you damage resistance, and other interesting perks that make the
game more fun.

The hacking mini-games are much slicker and require much
less time than before. This is the
second best improvement in Bioshock 2. The tedious hack process was completely thrown out. You are required to stop a quick moving
arrow multiple times in the correctly-colored marked area of a gauge
represented in Green and Blue. The green areas are generally not too difficult
to pull off and the blue areas are more challenging to complete but offer
bonuses at random.
Since you are a full-time Big Daddy in this game, you will
be given the task of protecting your Little Sister when she’s gathering ADAM
for you. As she drains the ADAM
out of some poor bastard you killed, you will face waves of splicers who are
out to hurt the little tyke.
Let's not forget how important research is in BioShock 2.
After taking a picture of an enemy, you have a short time to do as much damage
to that enemy to score a number of points, which are then added towards the
research of that enemy type. You have 4 levels of research to complete per
enemy and each level you achieve with your photography skills rewards you with
new abilities, increased damage, unlocking tonics, and more. So just a word of advice… make sure you
get used to using your research cam as much as possible.

BioShock 2’s Mulitplayer is actually a prequel and takes
place prior to the fall of Rapture. The player takes on the role of a splicer fighting in Rapture's civil war.
The player is being sponsored by Plasmid manufacturer, Sinclair Solutions, as a
test subject for their weapons, Plasmids, and Tonics. As the player progresses through the
multiplayer experience, new weapons and Plasmids will be unlocked.
Multiplayer comes in 7 different modes, two of which have a
single and team based mode. Here
they are:
- Survival of the Fittest: A 'free-for-all' mode where the
player that has the most kills or 20 kills at the end of the match wins.
- Civil War:
Similar to 'Survival of the Fittest,' but in this mode players are divided into
two teams and the team with the most collective kills at the end of the match
wins.
- Last Splicer Standing: A variation of 'Civil War' in which
players do not respawn after being killed. The goal is to outlive the
opposition.
- Capture the Sister: A 'Capture the Flag' style mode where
players are divided into two teams. One team has to protect a Little Sister
while the other team tries to steal her and place her in a vent on the other side
of the map.
- ADAM Grab: In this mode there is one Little Sister on the
map and the player must seek her out and maintain possession of her as long as
possible. The first person to hold onto the Little Sister for 3 minutes wins.
- Team ADAM Grab: A variant of 'ADAM Grab' where players are
divided into two teams. The objective is the same, but victory is determined by
a collective score rather than individual scores, and the first team to hold
the little sister for 5 minutes wins.
- Turf War:
Players are split into two teams and each team must reach pre-determined points
on the map to capture that point. The team with the most control points over
the longest time wins.
In all modes except 'Capture the Sister' a Big Daddy suit
will spawn at a random location in the level. If a player can find the suit,
they will have the optiont become the Big Daddy. This is a double edged sword as the player will have greater
strength and endurance, but will be unable to use plasmids.

I don’t think its fair to compare
Bioshock and Bioshock 2 side by side. No one saw Bioshock coming. No one thought it could be what it was, and it was a definite surprise
for the most part. The surprise
element is now completely gone, so Bioshock 2 clearly had its work cut out for
it. The world and the gameplay
elements were all now defined.
Theres no doubt in my mind that b2 is head and shoulders
above its predecessor. In terms of
gameplay, controls, and overall fun factor, bioshock 2 has the strength to both
stand alone and be mentioned with the original.
Even though the sequel was laid in the hands of a new team,
we are here to tell you that BioShock 2 delivers and all expectations have been
met. It will easily rank up there as one of the best fps titles of 2010. BS2
has a total of six endings that will have you coming back for more.
The adventure wasn't as long as we wanted, clocking in at a
solid 9-10 hours, but the intense action all the way through made up for it.
BS2 has a total of six endings that will have you coming back for more.
Submitted by: theprofessor29
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