Game Review and Writeup
Legends of Wrestlemania
May 19th, 2009
Don’t let the title
fool you. This game is not
legendary. It is however
loads of fun if you allow yourself to look past a couple of things. The development team that brought
you the now iconic Smackdown series, came together in the name of nostalgia to
present WWE Legends of Wrestlemania.
First of all.. The
roster. If you woke up every
Saturday morning in the 80’s to watch WWF television like I did, prepare to
take a trip down memory lane. There are 42 playable characters including everyone’s favorites like Hulk
Hogan, Andre the Giant, Ultimate Warrior, The Undertaker, “Nature Boy” Ric
Flair, “Rowdy” Roddy Piper, “Stone Cold” Steve Austin, The Rock, and Bret “Hitman”
Hart. From a personal
standpoint, I was ecstatic to see characters such as Mr. Perfect, “Ravishing”
Rick Rude, and “The American Dream” Dusty Rhodes included. That’s only scratching the
surface. All the legends are here,
folks. Well… almost all. The roster provides a few disappointments
with the omissions of “Macho Man” Randy Savage, Harley Race, and Owen Hart, and
Jesse “The Body” Ventura. Another
cool little perk is that you can import the entire Smackdown vs. Raw 2009
roster. So you can have John
Cena wrestle Hulk Hogan in an ultimate match of bad wrestling moves. Or, you can have Randy Orton
wrestle Jake “The Snake” Roberts in what would probably be one of the most
memorable matches of all-time. I have to admit though, I was a little unhappy with the addition of
Hunter Hearst Helmsley on the original legends roster. Legend? Really? The guy
who laid down for the Ultimate Warrior in 8 seconds at Wrestlemania 12? Hey, Triple H will be remembered
forever, but Hunter Hearst Helmsley sucked as a character and an idea. I dig the young Shawn Michaels as
much as the last guy, but did we really need him in the game when we could
import him? Little things.
The appearance and
presentation of the game is fantastic more times than not. The arenas are built to match the
environments presented in the actual Wrestlemania events. For example, if you play Wrestlemania
III, the wrestlers will be brought to the ring on the mini-ring floats that
were made famous in the Pontiac Silverdome. As your character is coming to the ring, you will also
notice that the name graphics that come up are identical to the primitive
graphics used in the 80’s. It just feels right to see these things culminate on your screen. However, what don’t feel right at times are the proportions
for these wrestlers. Hulk Hogan
looks bigger than he actually was at any point in his life, which is saying a
lot. I took one look at the
character model for Dusty Rhodes and was shocked to see “The Dream” looking
like he was ready to bench press a gorilla. Dusty didn’t have huge arms or a nice physique. That was the reason he was worshipped
as “The American Dream”, a regular guy, a plumber’s son… see what I’m getting
at?
The gameplay itself
is Jekyll & Hyde. The
main controls are the basic face controls you see on the controller. It is yet another throwback
element in the game, except this time they are trying to go back to the old
school feel of the old WWF arcade games. A single direction and any of the four face buttons
will perform a move. Those
are pretty much all the commands you will need to use throughout the game. It’s easy to learn and adjust to,
but also makes for some repetitive moves and unintentional actions. There have been times where I’ve
made Andre the Giant submit with a bear hug when I was Big John Studd. Oops. The chain sequences can be fun and are actually pretty cool
when it comes time to pull of your finisher… the first time. The only downside? It doesn’t have that spontaneous feel
of a finisher. I’ve had many
fantastic matches in the Smackdown series that featured finishers being countered
and performed out of nowhere, adding to the moment. After all, we’re all looking for the best simulation
out there and not every finisher performed comes after two set-up moves.
Legends of
Wrestlemania doesn’t exactly have a career mode. “Legend Killer” is the only mode in the game that
slightly resembles a career, but even that falls way short. Basically, you create a character and
use this mode to raise his attributes. I, for example, created Randy “The Ram” Robinson, the
character portrayed by Mickey Rourke in what was this years best film, in my
opinion, “The Wrestler”. Creating the character was fun on its own. I took Snuka’s “Superfly” finisher and made it into “The Ram
Jam”. I even imported “Sweet child
o’ mine” by Guns ‘N Roses and applied it to my characters entrance. What is disappointing is that there is
no real prize to fight for. There's no championship, no “Wrestlemania Moment”,
nothing. You just get better.
The other mode that
slightly resembles a career mode is “The Wrestlemania Tour”. This mode allows you to “relive”, “re-write”,
or “redefine”. So, in “relive”,
you get to pick the character that won that particular match and re-do all the
moves and actions that he did to win that match. For example, if you want to “relive” the King Kong Bundy Vs. Hulk Hogan match from
Wrestlemania II (who wouldn’t, right?), you’d have to go through all the key
moments of that awful match and perform all the amazing moves that Hogan
unleashed in that match. In “rewrite”,
you basically pick the loser of the match and try to reverse history. In “redefine” you can take a
Wrestlemania match and add a new stipulation to it. It can be pretty fun, but again, it lacks the replay
factor that grips players.
Bottom line… I’ve
always loved professional wrestling. I’ve always loved professional wrestling video
games. For me, it wasn’t all that
hard to have fun with this game, but in no way, shape, or form, is this game a
hit. If you like nostalgia
and Jake “the Snake” Roberts, you might enjoy Legends of Wrestlemania.
Review By K.G. Blikian
Submitted by: VoreekMAN
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